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API docs / Open libraries / gameport.device

API · Devices

gameport.device jump table

Our open gameport.device: 0 calls with the same LVOs and registers as AmigaOS 3.2's, checked against the NDK 3.2 .fd file.

gameport.device's vectors, as OpenGameport builds them (opengameport_dev.c's dev_vectors[], line for line), with each call's core class (plan, section 5) after the #. gameport.device has no functions of its own, so the NDK has no gameport_lib.fd and there is nothing for check_fd.py to compare: build-amiga.sh says so and goes on. These are the vectors every device has. -6 Open a1,d0,d1 # anchored: ioRequest, unit (0 or 1), flags -12 Close a1 # anchored -18 Expunge # anchored -24 Null -30 BeginIO a1 # anchored: the ports, each unit's buffer and reads -36 AbortIO a1 # anchored

0 slots, 0 public
LVOCallRegistersNotes